Tlbww/sandbox1 | ||||
Effects page that describes all of the benefictial and detrimental effects in Hyper Universe.
Beneficial Effects
Map Effects
These effects are gained when your hyper enters a part of the map or performs a non-combat function within a map.
Jungle Minion Effects
These are effects gained from killing jungle minions.
Icon | Name | Effect | Duration | Location |
---|---|---|---|---|
Vitality Brew | Max Health +15% / Health Regen +100% | 120 secs | Elite Minions
Drops for | |
Stout Brew | Damage Reduction -10% | 120 secs | Elite Minions
Drops for | |
Courageous Brew | Max Health +10% / Defense +10% | 120 secs | Elite Minions
Drops for | |
Vampiric Brew | Attack +10% / Life Steal +10% | 120 secs | Elite Minions
Drops for | |
Fierce Brew | Damage Increase 5% / Cooldown Reduction -15% | 120 secs | Elite Minions
Drops for | |
Sharp Brew | Attack +10% / Defense Penetration +10 | 120 secs | Elite Minions
Drops for | |
Striker Brew | Critical Rate +15% / Defense Bypass +10% | 120 secs | Elite Minions
Drops for | |
Swift Brew | Attack +10% / Attack Speed +10% | 120 secs | Elite Minions
Drops for | |
Wise Brew | Max Health +15% / Cooldown Reduction -10% | 120 secs | Elite Minions
Drops for | |
Patient Brew | Max Mana +20% / Interference effect duration -10%
excluding Grappled |
120 secs | Elite Minions
Drops for | |
Fatal Brew | Defense Penetration +10 / Defense Bypass +10% | 120 secs | Elite Minions
Drops for | |
Balanced Brew | Attack +10% / Defense +10% | 120 secs | Elite Minions
Drops for | |
Invader Core (M1) | Attack up /Critical rate up/ Cooldown/ | 120 secs | Delta Station
Invader Mark I | |
Invader Core (M2) | Attack up /Critical rate up/ Cooldown/ aura | 120 secs | Delta Station
Invader Mark II | |
Executioner's Mace | Attack up /Critical rate up/ Cooldown/ | 120 secs | Dragon's Refuge
Executioner | |
Dragon's Heart | Attack up /Critical rate up/ Cooldown/ aura | 120 secs | Dragon's Refuge
Dragon |
Hyper Effects
There are beneficial effects that affect yourself and/or your team.
Team Effects
Self Effects
Equipment Effects
Certain equipment provide the user passive and latent statistical boosts or traits.
Team Equipment Effects
Source/Stat Icon | Effect | Duration |
---|---|---|
Increase Attack, Critical rate, and Life steal by 5% | Remainder of the match
for the hyper equipped with the item.Effect expires for others outside Aura Generation range. | |
Increases Defense by 20 and Movement Speed by 30 | Remainder of the match
for the hyper equipped with the item.Effect expires for others outside Aura Generation range. | |
Decreases damage aken by 15% | 5 seconds |
Self Equipment Effects
Source/Stat Icon | Effect | Duration |
---|---|---|
Increase Attack by 35. | Duration of match only
when critical rate is at least 60% | |
Next regular attack does 200% damage. | 5 seconds | |
Time rift: Increases Movement Speed cap by 250
and Ignores all restricting effects |
5 seconds | |
Ignore armor destruction from tower fire. | 8 seconds | |
At 50% life = Life Steal +10% Attack Speed +5% Life Steal cap +10%
At 25% life = Life Steal +20% Attack Speed +10% Life Steal cap +20% |
Until user's health
is above 50% | |
Increase Attack +3 per stack (gain stacks by attacking enemies) | 5 seconds per stack | |
Contract Token | Contract token count. Gain a contract token every 44 seconds. Lose
half upon dealt. |
Duration of the match
or until you have 6 contract tokens. Gain Devils Contract upon gaining 6 tokens. |
Devil's Contract | Increase max health by 300 and Mana regeneration by 44. | Duration of the match
or until killed. |
Dealt 43 (70 @ Lv. 10) damage to non-friendly targets 300 units
around your hyper. |
Duration of the match. | |
When hit, decreases enemy's Attack by 1% for 3 sec (up to 10 times) | Duration of the match. | |
Heavenly status: Increases Attack and Defense by 5 and
increases Max Health by 50 per stack |
60 seconds or until
another stack is added | |
Increase Defense by 3 and Movement speed by 3% of your targets
movement speed. (Up to 5 stacks). |
3 seconds or until
another stack is added | |
Increase Attack by +10% of Defense | Duration of the match. | |
When hit, sprays a 400 unit area with electromagnetic explosions, doing
44 + (3% of your Max Health) damage Up to 80 basic damage with Lv. 10 as a base Only activates when there is an enemy in range |
Duration of the match. | |
Triggers frost when interference effects are received for 3 sec Triggers the
chill effect for 3 sec when you reach 3 stacks of frost Increases Defense 40 Ignores all interference effects except Grappled |
3 secs | |
Increases Max Health by 100% of Attack andf Defense | Duration of the match. | |
Each time Health is reduced by 8%, gain a stack of (max: 10 times)
Defense +4 (max: +40) Health Regen +15%(max: +150%) |
The number of stacks
gained or remain are connected to current health. Effect ends when health is above 92%. | |
Increases Max Health by 30, up to 20 times when you kill or assist killing
a hyper. |
Duration of the match. | |
Dealt 43 (70 @ Lv. 10) damage to non-friendly targets 300 units
around your hyper. |
Duration of the match. | |
When hit, decreases enemy's movement speed by 20% | Duration of the match. | |
340 Barrier. Up to 700 with Lv. 10 | 5 seconds | |
Rage: Increase Attack by 2 and Attack speed by 1% per stack. | Refreshes when
attacking a target. 5 Seconds degrade if not attacking. | |
Mania: Increase Defense Penetration by 15 and Attack Speed by
and additional 5% |
Refreshes when
attacking a target. 5 Seconds degrade if not attacking. | |
Increase Attack by 15% of Max Mana | Duration of the match | |
Soul Reap: Increase Attack and Defense by 1 or 2% | 60 seconds
Duration refreshes when gaining another stack. | |
Increases Defense by 10% of Attack | Duration of the match | |
Increases Health Regen by 40% of Defense | Duration of the match | |
Increase Attack by 4 per hyper kill. Stacks up to 7 before changing to
Soul essence state. |
Unless 8 stacks are
gained | |
Soul Essence: Increases Critical Rate by 10%, Attack by 28, and
decreases cooldown by 10% |
Duration of the match | |
When attacking, Movement Speed +10% | 3 seconds | |
Increases damage inflicted by 10% on targets below 50% | Until target's health
is above 50% | |
Increase Defense +3 Health Regen +10% when hit by enemies | 3 seconds per stack | |
Martyr's Miracle: Decrease damage taken by 15% | Duration of the Martyr's
Miracle zone is 5 seconds. | |
Increases Health Regen by 3.5% of Max Health | Duration of the match | |
Every 75 sec, 80 (10% of Max Health) Barrier is added Up to 350 at Lv. 10 | Duration of the match.
Barrier expires when its health is depleted. | |
Increase Attack +15 Defense Penetration +10 Defense Bypass +10% | Duration of the match
when movement speed is at least 750. | |
Increase Damage to enemies +10% Critical Rate +15% | Duration of the match
or until user's health is below 100%. | |
Reflects 10% of true damage from enemies | Duration of the match. | |
Reduce damage taken by -5 (fixed) when defense is 180~219
Reduce damage taken by -10.(fixed) when defense is at least 220 |
Duration of the match. | |
Increase Attack by and Defense by 0.25% of Max Health | Duration of the match. | |
Increase Critical Rate by 10% | Duration of the match
when Max Health is at least 4000. | |
Increase Defense by 15 when Max Health is 3500
Increase Defense by 30 when Max Health is 4250 |
Duration of the match. | |
Increases beneficial Hyper effects duration by 40% | Duration of the match. | |
All Health restoration Effects +15% | Duration of the match. | |
When Max Health is less than 30%, all Health restoration Effects
restore an additional 15% |
Duration of the match. | |
Increases damage inflicted by 3% per stack | Duration of the match. | |
Self aura effecting enemies within 600 units with Attack -15 Defense -15 | Duration of the match. | |
Increase Max Health by 200% of Max Mana
and increase Health Regen by 75% of Max Mana |
Duration of the match. | |
Increase Attack +2% (Max 5) when critically hitting an enemy. | 5 seconds. | |
Increases Movement Speed by 100% of Cooldown Reduction | Duration of the match | |
Increases Defense Penetration by 7% of Attack | Duration of the match | |
Increases Max Mana by 50% of Mana Regen | Duration of the match | |
Regenerating Elixir equipped Can restore 36 Health per sec
Health restored based on Lv. 10: 90. An additional 1.5% Health is recovered every sec (when Green Hyper Ring is fully upgraded) |
8 seconds (base)
10 seconds (Stage 5) | |
Increase Move Speed +200 (300 when War Horn fully upgraded) | 105 seconds (base)
90 seconds (Stage 5) |
Detrimental Effects
Harmful statuses meant to weaken and debilitate enemies.Both hypers and Jungle minions alive can inflict certain negative statuses. Like beneficial effects, these status icons appear under a the equipment loadout window.
Interferences
Interferences are detrimental effects that momentarily prevent control of a hyper. While the hyper may be uncontrollable, it does not always mean they can't be moved. Most hypers suffering an interference can still be pushed or pulled as well as be inflicted with another interference or restricting effect.
Status | Effect | Sources |
---|---|---|
Hyper is knocked down and unable to move. | Elite Minions | |
Hyper is knocked up and unable to move. | Elite Minions | |
Hyper is unable to act. | ||
Hyper is unable to act. | ||
Hyper is unable to act while being moved
by another hyper. |
||
Hyper is uncontrolled and walks towards
charmed source. |
||
Feared | Hyper flees away from the fear source. |
Restrictions
These detrimental effects inhibit a hyper's movement, though not their ability to attack or use skills. Where there are a number of them in the game, some of them do not have status icons due brevity of their durations. Currently, hyper skills and some equipment can inflict restriction effects.
Hyper-Based Restriction Effects
Status | Effect | Sources | Visual Effect |
---|---|---|---|
Hyper movement speed is lowered | |||
Pushed | Hyper is pushed in one direction | ||
Pulled | Hyper pulled into one direction | ||
Hyper is slowed by 10% per stack | |||
Hyper is unable to move |
Damage over time Effects
As the name suggests, these status cause damage to whoever has them. Certain equipment reduces the damage suffered during these status, however there are no means currently to block these status.
Status | Effect | Sources | Visual Effect |
---|---|---|---|
Hyper suffers damage over time. | |||
Poison | Hyper suffers damage over time. | ||
Hyper suffers 4% of Max Health as damage over 2 seconds. | |||
Hyper suffers 2% of Max Health as damage over 3 seconds. | |||
Hyper suffers 43 (70 at Lv. 10) true damage per second. |
Weakening Effects
These effects lower a hypers statistics. Only effects that lower movement speed count as a restriction effect. (and are subject to protective armors associated with restriction effects) All other weakening effects currently cannot be blocked or limited by any means beyond the effect expiring.
Status | Effect | Duration | Sources |
---|---|---|---|
Decrease Defense by 3% per stack | |||
Hp regen drop | Decrease health regen by 35% (Foul Totem by 25%) | 3 secs | |
Enemy's Health restored -35% for 3 sec. When enemy's Health is 40% or lower,
health restoration debuff effect +50% |
3 secs | ||
Decrease Attack by 3 and Critical Rate 1% per stack | |||
Increase damage taken from enemies by 2% per stack | Duration of the match | ||
Decrease Attack and Defense by 20. | Until out of range from
an enemy hyper with equipped |
||
Decrease Defense by 3% per stack. | 5 secs | ||
Decrease Defense by 2 and Movement speed by 2% per stack | 3 secs | ||
Decrease mana by 15 and stop mana regeneration | 3 secs | ||
Decrease Attack and Defense by 15, and Cooldown Reduction and Critical Rate
by 10% |
75 secs | ||
Decrease Max Health by 50 and Movement Speed by 10 per stack. | Duration of the match | ||
All Health restoration effects -20% | 5 secs |