Soul Sphere
Soul Sphere.png
Summary
Name: Soul Sphere
Equippable: All Hypers
# of Stages: 4
Total Coin.png: 6029
Final Statistics
Attack: +30
Attack Range: {{{atkrng}}}
Attack Speed: {{{atkspd}}}
Critical Rate: +10
Defense Bypass: {{{defby}}}
Defense Penetration: {{{defpen}}}
Life Steal: {{{lifestl}}}
Max Health: {{{maxhp}}}
Defense: +20
Health Regen: {{{hprgn}}}
Max Mana: {{{maxmp}}}
Mana Regen: {{{mprgn}}}
Cooldown Reduction: +10%
Movement Speed: {{{mvmntspd}}}
Aura: {{{aura}}}
Siege Damage: {{{sgedmg}}}
Siege Damage Reduction: {{{sgedef}}}
Passives
Description: When health reaches 1%, grants Crystal Power for 5 sec When Crystal Power is active, Downed will be applied. Ignores restricting and interferences effects as well as damage Restores 6% of Max Health every second Cooldown: 240 sec Once Crystal Power activates, stats are removed for Soul Sphere for 30 sec

"A crystal ball that can contain a soul. One soul per sphere"

The Soul Sphere is a common equipment used in Hyper Universe. It used primarily for it's healing affects. It also provides balanced bonuses favoring offense.

Upgrade Stages

Stage 1

Coin.png1242

Stage 2

Coin.png1242

Stage 3

Coin.png1144

Stage 4

Coin.png2401

Attack +5 Attack +5 Attack +5 Attack +5
Defense +5 Defense +5 Critical Rate +5% Critical Rate +5%
Cooldown Reduction +5% Cooldown Reduction +5% Defense +5 Defense +5
Passive

Passive

When health reaches 1%, grants Crystal Power for 5 sec When Crystal Power is active, Downed will be applied. Ignores restricting and interferences effects as well as damage Restores 6% of Max Health every second Cooldown: 240 sec Once Crystal Power activates, stats are removed for Soul Sphere for 30 sec

Strategy

Titan Suit's passive ability affects the amount of healing received.

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.