The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Soul Sphere
Summary
Name:
Soul Sphere
Equippable:
All Hypers
# of Stages:
4
Total :
6029
Final Statistics
Attack:
+30
Attack Range:
{{{atkrng}}}
Attack Speed:
{{{atkspd}}}
Critical Rate:
+10
Defense Bypass:
{{{defby}}}
Defense Penetration:
{{{defpen}}}
Life Steal:
{{{lifestl}}}
Max Health:
{{{maxhp}}}
Defense:
+20
Health Regen:
{{{hprgn}}}
Max Mana:
{{{maxmp}}}
Mana Regen:
{{{mprgn}}}
Cooldown Reduction:
+10%
Movement Speed:
{{{mvmntspd}}}
Aura:
{{{aura}}}
Siege Damage:
{{{sgedmg}}}
Siege Damage Reduction:
{{{sgedef}}}
Passives
Description:
When health reaches 1%, grants Crystal Power for 5 sec When Crystal Power is active, Downed will be applied. Ignores restricting and interferences effects as well as damage Restores 6% of Max Health every second Cooldown: 240 sec Once Crystal Power activates, stats are removed for Soul Sphere for 30 sec
"A crystal ball that can contain a soul. One soul per sphere"
The Soul Sphere is a common equipment used in Hyper Universe. It used primarily for it's healing affects. It also provides balanced bonuses favoring offense.
Upgrade Stages
Stage 1
1242
Stage 2
1242
Stage 3
1144
Stage 4
2401
Attack +5
Attack +5
Attack +5
Attack +5
Defense +5
Defense +5
Critical Rate +5%
Critical Rate +5%
Cooldown Reduction +5%
Cooldown Reduction +5%
Defense +5
Defense +5
Passive
Passive
When health reaches 1%, grants Crystal Power for 5 sec When Crystal Power is active, Downed will be applied. Ignores restricting and interferences effects as well as damage Restores 6% of Max Health every second Cooldown: 240 sec Once Crystal Power activates, stats are removed for Soul Sphere for 30 sec
Strategy
Titan Suit's passive ability affects the amount of healing received.